Lincoln Games Research Network

University of Lincoln


Members of the Games Research Network frequently publish papers and book chapters about a wide variety of game-related research. This ranges from AI, game design, games for education, graphics and much more. We also frequently present our work at major conferences around the world. When we do, as well as providing downloads for papers, we aim to provide a summary of the events on our blog and at our reading group events.

Papers are usually provided for download at the University of Lincoln ePrints site. Depending on the publisher, papers are usually completely free for anyone to access. You can search the ePrints site for “games” to find most of our work. Alternatively you can explore the staff pages to find publications by particular members.



Ruffino, P.  Future Gaming: Creative Interventions in Video Game Culture. London: Goldsmiths Press


Lankoski, P. and Holopainen, J. (eds.) Game Design Research: An Introduction to Theory & Practice. ETC Press. Download.

Chisik, Y., Holopainen, J., Khaled, R., Silva, J.L. and Silva, P.A. (eds.) Proceedings of INTETAIN 2017. Springer.

Ruffino, P., Carbone, M. B. (eds. ) The Other Caillois: Game Studies Beyond Man, Play and Games. Games and Culture: A Journal of Interactive Media, Vol. 11 No. 4. London: SAGE Journals.

Ruffino, P. Engagement and the Quantified Self: Uneventful Relationships with Ghostly Companions in Self-Tracking: Empirical and Philosophical Investigations, edited by Btihaj Ajana. London: Palgrave Macmillan, pp. 11-25

Krome, S., Holopainen, J. and Greuter, S. AutoPlay: Unfolding motivational affordances of autonomous driving. In Automotive User Interfaces (pp. 483-510). Springer.

Krome, S., Batty, J., Greuter, S. and Holopainen, J.  Autojam: Exploring interactive music experiences in stop-and-go traffic. In Proceedings of the 2017 Conference on Designing Interactive Systems (pp. 441-450). ACM.

Krome, S., Holopainen, J. and Greuter, S. AutoGym: an exertion game for autonomous driving. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 33-42). ACM.

Kultima, A., Nummenmaa, T., Tyni, H., Alha, K., Stenros, J., Kankainen, V., Holopainen, J. and Mäyrä, F. Playful Furniture: Breaching a Serious Setting With Interactive SeatsGames and Culture. View journal page.

Hicks, K., Gerling, K., Dickinson, P., Linehan, C. and Gowen, C. Leveraging icebreaking tasks to facilitate uptake of voice communication in multiplayer games. In Advances in Computer Entertainment (ACE) 2017. London. View ePrint.

Gerling, K., Wallner, G., Mirza-Babaei, P., Shearer, J., Linehan, C. and Hicks, K. Exploiting players? Critical reflections on participation in game development. In ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017). Association for Computing Machinery.

Höchsmann, C., Walz, S.P., Schäfer, J., Holopainen, J., Hanssen, H. and Schmidt-Trucksäss, A. Mobile Exergaming for Health—Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus—study protocol for a randomized controlled trialTrials18(1), p.103.

Wetzel, R., Rodden, T. and Benford, S. Developing ideation cards for mixed reality game designTransactions of the Digital Games Research Association(2). Download.


Gerling, K., Hicks, K., Kalyn, M., Evans, A., and Linehan, C. Designing Movement-based Play With Young People Using Powered Wheelchairs. Proceedings of CHI 2016. Best Paper Award. View ePrint.

Smeddinck, J., Mandryk, R., Birk, M., Gerling, K., Barsilowski, D., and Malaka, R. How to Present Game Difficulty Choices? Exploring the Impact on Player Experience. Proceedings of CHI 2016. View ePrint.

Ruffino, P.  “Games to Live With: Speculations Regarding NikeFuel” in Digital Culture and Society, Vol. 2 Issue 1/2016, Quantified Selves and Statistical Bodies, edited by Abend P. and Fuchs M., 153 – 160. Bielefeld: Transcript Verlag.

Budde, M., Öxler, R., Beigl, M. and Holopainen, J. Sensified gaming: design patterns and game design elements for gameful environmental sensing. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (p. 3). ACM.

Goddard, W., Muscat, A., Manning, J. and Holopainen, J. Interactive dome experiences: Designing astrosurf. In Proceedings of the 20th International Academic Mindtrek Conference (pp. 393-402). ACM.

Muscat, A., Goddard, W., Duckworth, J. and Holopainen, J. First-Person Walkers: Understanding the Walker Experience through Four Design Themes. In Proceedings of DiGRA/FDG 2016.


Kappen, D., Nacke, L., and Gerling, K. Designing Playful Physical Activity Applications for Older Adults. In: Proc. of Hawaii International Conference on System Sciences, IEEE (2015).

Gerling, K., Linehan, C., Kirman, B., Kalyn, M., Evans, A., and Hicks, K. Creating wheelchair-controlled video games: challenges and opportunities when involving young people with mobility impairments and game design experts. International Journal of Human-Computer Studies (in print). View Pre-print.

Hicks, K., Gerling, K., Kirman, B., Linehan, C., and Dickinson, P. Exploring Twitter as a game platform; strategies and opportunities for the design of microblogging-based games. In: Proc. of CHI PLAY 2015, ACM (2015). View ePrint.

Samper-Martinez, A., Gerling, K., Garcia-Alvarez, E., Kirman, B., and Lawson, S. “After all the time I put into this”: co-creation and the end-of-life of social network games. In: Proc. of CHI PLAY 2015, ACM (2015). View ePrint.

Birk, M., Mandryk, R., Gerling, K., and Miller, M. How self-esteem shapes our interactions with play technologies. In: Proc. of CHI PLAY 2015, ACM (2015). Best Paper Honourable Mention Award. View ePrint.

Kirman, B., Feltwell, T., and Linehan, C. Player superstition as a design resource. In: Extended Abstracts of DiGRA, (2015). View ePrint.

Linehan, C., Harrer, S., Kirman, B., Lawson, S., and Carter, M. Games against health: a player-centered design philosophy. In: Extended Abstracts of CHI 2015 (alt.chi), ACM (2015). View ePrint.

Gerling, K., Mandryk, R., and Linehan, C. Long-term use of motion-based video games in care home settings. In: Proc. of CHI 2015, ACM (2015). View ePrint.

Waddington, J., Linehan, C., Gerling, K., Hicks, K., and Hodgson, T. Participatory design of therapeutic video games for young people with neurological vision impairment. In: Proc. of CHI 2015, ACM (2015). View ePrint.

Mandryk, R., and Gerling, K. Discouraging sedentary behaviors using interactive play. Interactions XXII, 3 (2015). View ePrint.

Gerling, K., Mandryk, R., Miller, M., Kalyn, M., Birk, M., and Smeddinck, J. Designing wheelchair-based movement games. ACM Transactions on Accessible Computing 6, 2 (2015). View ePrint.

Holopainen, J. and Stain, M., Dissecting playfulness for practical design. In Walz, S. and Deterding, S. (eds.)The Gameful World: Approaches, Issues, Applications. MIT Press.

Boberg, M., Karapanos, E., Holopainen, J. and Lucero, A. PLEXQ: Towards a Playful Experiences Questionnaire. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 381-391). ACM.

Nummenmaa, T., Tyni, H., Kultima, A., Alha, K. and Holopainen, J. Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. In Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology (p. 10). ACM.


Fuchs, M., Schrape, N., Ruffino, P., Fizek, S. (eds. ) Rethinking Gamification. Meson Press, Lueneburg: Germany.


Ruffino, P. Narratives of Independent Production in Video Game Culture. In Loading… Journal of the Canadian Game Studies Association, Vol 7 No. 11, pp. 106-121. Montreal: Canadian Game Studies Association




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