24 Hour Game Jam: 18th & 19th October 2014

We are pleased to announce that Sean Oxspring will be running a 24 hour game jam with ULCS on the 18th and 19th of October, 2014. This will be the first game jam of many scattered throughout the year for our students to enter and enjoy!

The game jam will start at 9:00am on the Saturday and run over 24 hours. Participants should arrive in Lab B at 9:00am, so that the theme can be revealed at precisely 10:00am – the jam will then run over 24 hours until 10:00am on the Sunday. Judging will take place at 12:00 and continue till all the entries are seen and awards given!

If you haven’t participated in a jam before, you will find them useful for several reasons:
• They get you to try out new ideas and development processes.
• They give you excellent portfolio pieces and finished games.
• They get you working in a team under a very tight schedule.
• They’re really quite fun!

You can sign up for the game jam here.
Look forward to seeing you on the 18th!

Global Game Jam 2014 – Thanks!

Now we have had a chance to get back to normal sleep patterns and perhaps feel mostly human again, we wanted to thank you guys for participating in the Global Game Jam with us at the School of Computer Science, University of Lincoln.

Although we have hosted many Game Jams before (e.g. CanJam 2014, #7DGJ) this was our first Global Game Jam and, for us organisers at least, enormous fun to be part of such an enormous global event. We have got literally hundreds of emails from other site organisers sharing similar sentiments and stories.

A total of fourteen games were uploaded to our Global Game Jam Site, that cover a range of platforms and range. A special shout-out to those of you that took on extra challenge by making games in languages and engines you had never used before – there was even work on the SNES! Some of the submissions even got mentioned on Edge Online!

Hopefully even those of you that couldn’t quite finish your game still had fun and found the experience rewarding.

In total there were 23499 jammers globally, simultaneously working on 4283 games at 488 sites in 72 different countries. You can explore this massive collection on the GGJ site!

Thanks again for taking time out of your busy lives to be participate, especially those of you that travelled across the arable hinterland of Lincolnshire to be with us. It was fantastic to have you here and I apologise again if you got a bit cold!

If you have any more materials about the GGJ in Lincoln (e.g. pictures, youtube links, newslinks etc.) feel free to share them with us!


Global Game Jam – 24-26 January 2014

We’re pleased to be hosting an official site of the Global Game Jam 2014, which will take place the weekend of 24th – 26th of January.

The Global Game Jam is the world’s biggest jam event, and the weekend will see thousands of participants making games simultaneously across hundreds of locations all over the world.


If you are keen on taking part in this exciting event, you need to register your attendance on the Global Game Jam site. Note that advance registration is required, and we have limited space available so register as soon as possible to avoid disappointment. We welcome students from Lincoln, other universities (with ID), and University of Lincoln alumni. Unfortunately we are unable to allow members of the public this year.

The jam is a 48 hour event, starting from Friday 24th January at 17:00 until Sunday 26th January at 17:00 when groups will present their work.

Rough timetable:

Friday 24th January
15:30 – 19:00 Badge collection open (bring ID, prior registration on GGJ site compulsory)
17:00 – 18:00 Welcome, keynote speakers and introduction. (venue TBC)
18:00 – 19:00 Socialising, group forming, and ideas generation
19:00 – ??:?? Groups go away and discuss, design and plan.

Note that there will be no access to the lab space on the Friday night.

Saturday 25th January
09:00 Lab space opens, work begins…
11:00 Deadline for group/game registration on GGJ site
18:00 – 19:00 Playtesting time
19:00 Work continues…
Lab open all night. There will be a designated quiet area for those that wish to take a nap.

Sunday 26th January
00:00 Work continues…
15:00 Deadline for final game submission to GGJ site
15:00 – 16:00 Open play time
16:00 – 17:30 Presentations of game. 3 minutes video + 2 minutes questions per group.

More specific organisational details, and any changes to the above, will be circulated via the Global Game Jam mailing list.

If you want to be a part of this incredible global game development event, please register as soon as possible – unfortunately we are limited by space and will have to limit the number of spaces. First come first serve.

GameMaker Challenge : One Button Games 2013

“Start creating now and don’t wait for a position with a big publisher”, advises Gabe Newell to upcoming developers who want to break into the game game industry.

Following this advice, 1st year Games Computing students at the Lincoln School of Computer Science are using existing tools to rapidly develop original design ideas into playable games. Their challenge: Make a game based on a given theme, within the available time scale. Volunteering students present and discuss their game in front of a crowd made out of their colleagues and university staff members.

The Challenge: Make a ‘One-Button’ game in GameMaker Studio. Use a single button as your player(s) input. 

We are very pleased to share with you the submissions for the 2013 One Button Game Challenge. Feel free to download and play the games!


Voyage – Gabrielle Watson

By pressing the space bar repeatedly when close to a planet, players can utilise gravities pull to turn their spaceship and reach the safe zone. Short and sweet, but also incredibly frustrating. See how many times you die before reaching the end.



City Runner – Paul Clayton

Run and jump across the cityscape, in this single button, sidescrolling survival game.
Leap over obstacles during the day, but at night, the police are on the prowl, so don’t get spotted!



Key to Survival – Kameron Howlett

You must defend the last ‘Human’ stronghold against the ever increasing horde of zombies, even though death in inevitable. Use the space bar to summon allies depending on the quantity of taps or call in air support. As the zombies evolve and get increasingly difficult the odds that you will spawn a super unit increases… you’re our last hope… no pressure.


 Game Screen Shot

Fight for Ctrl – Daniel Draper

Prepare to dodge shots and fight back (and terrible images).



Great work guys!