Jussi Holopainen is a Senior Lecturer in Game Design, and co-author of Patterns in Game Design.
Patrick Dickinson is a Principal Lecturer with research interests in Virtual Reality and Games.
Antonella De Angeli is a Professor at the University of Lincoln.
Chris Headleand is a Lecturer of Games Computing within the School of Computer Science. He is interested in the artificial intelligence of non-player characters, and how human players relate and respond to the behaviour of these synthetic characters.
Richard Wetzel is a Lecturer in Games Computing. His main research interest are pervasive and location-based games. He has developed Mixed Reality Game Cards to playfully support collaborative and multidisciplinary design of such games.
Andrew Westerside is a Senior Lecture in the School of Fine and Performing Arts.
Khaled Bachour is a Lecturer in Games Computing at the University of Lincoln.
Adrian Parke is a Senior Lecturer in the School of Psychology.
Elisa Rubegni is a Senior Lecturer at the University of Lincoln.
Andrew Elliott is a Senior Lecturer in the Lincoln School of Film & Media.
Wayne Christian is a Senior Lecturer in the School of Design.
Kathrin Gerling (KU Leuven) is interested in the design of engaging playful experiences for special populations, games with a purpose besides entertainment, and games user research.
Kieran Hicks is a Research Student within the School of Computer Science, where he designs wheelchair-controlled video games. He also is one of the creators of Hashtag Dungeon, a Twitter-based rogue-like dungeon crawler.
Olivier Szymanezyk is a post-doctoral researcher within the School of Computer Science. He enjoys Artificial Intelligence, Game Design, Video-Games (RTS, FPS, Indie-Games, RPG, Racing), coding and being generally gritty.
Liam Mason is a Research Student (PhD) in the School of Computer Science,University of Lincoln.
Graham Richarson is a PhD Student in the School of Life Sciences.
Lisa Jacobs is a PhD student in the School of Computer Science. She has a background Psychology, graduating from a masters in Psychological Research Methods in 2017. Her current research explores how technological interventions can improve the learning experiences of school children with dyslexia, with a focus on classroom inclusivity.